

Whoosh Wizard
Sound Design
Unity + Wwise Demo
This project demonstrates Unity and Wwise integration where I show a variety of techniques used to trigger game calls, state and switch changes and RTPC's using trigger boxes, scripts and Unity parameters to adjust the game audio within this FPS style environment.
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UE4 + Wwise Demo
Using the Paragon assets from the Unreal Marketplace, I built this "Sound Design Dungeon" using UE4 and Wwise. Building this project involved creation of audio assets, writing Unreal Blueprints and setting up all audio triggers to work together with Wwise.
You will notice footstep surface changes, set by raycast from the character, triggered by the Animation Blueprint, and mixed within Wwise. I also included a low-pass filter controlled by a RTPC to indicate player health. The fireball you will see within the project "damages" the player, which reduces their health. The RTPC then sets the frequency of the Low-Pass Filter to create a "muffled" sound to indicate that the player is being harmed. Unfortunately, my skills are not extensive enough to make this more visually obvious.
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